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Lingyis said:

Artform argument: this is plain ridiculous. Just coz it's "art" doesn't mean all the adults like them. If "art" is a big deal, artists won't be struggling so much.

Only the trained few will appreciate "art". It is an acquired taste; like wine and the likes. If a commoner can pick up and understand art in a snap, it's not art. Some say art need the general appeal; sure, but that's one-dimensional. In short, art doesn't sell.

Art needs depth. Beautiful graphics is not depth. It's merely the media, and only skin deep. You can be wowed and amazed, but it's not art. Art needs to offer new insights.

Do I appreciate art? Sure, I've been trained in classical music for 20 years now. But ironically, it's very exhausting for me to listen to classical music. I immediately go in analysis mode, and it's not always enjoyable. It's nice once in a while to enjoy the experience, but I can't take too much of it.

Similarly, I can't take "real" art in large quantities.

Games don't need to become artforms. They just need to be games. A little bit a depth would be nice, and once in a while an artsy game would be nice for the diversity. Like "Sadness", I imagine it's an artsy game, although I heard it's also got substantial violence. Oh well.

Ultimately, adults are kids. We just want to have fun. Otherwise we'd all be going to museums instead of bars. But our notion of fun is more qualified, less mindless, and a tad bit more sophisticated.

Video games won't take over adults' lives. It's just a small part of it.

Just like the arts.

 

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Now here's the practical issue. The chances of a profit-seeking video game publisher producing art-like games is low; andwhen they do so, you can sure as hell bet it won't be a $10 million endeavor. It will by necessity have a small budget. There is no way complicated architecture like PS3 is gonna get the nod for developing this kind of game. It will be on the least expensive platform, i.e. the PC, unless there's an immersive experience that the PC cannot offer, which leaves us the Wii with its controls. Obviously, the better the tools an artist has at his disposal the better, but graphics--the tool--is secondary--if an artist can't work around that, he's more of an engineer.


see im not going to argue because I agree with you on your points on art.

The way I see things though, the PS3 has the power to give depth and beauty to it's games. Its up to the developer to create that.

The Wii I dont see being able to balance graphics and gameplay as well as the PS3 can. The 360 can do it too but the PS3 is a bit stronger and does have motion sensing in it's controller too which allows similar to what the Wii offers. In some situations the SixAxis will probably be better for some gameplay styles then then Wii Mote as the WiiMote will be better for others.

Another key thing is storage space. Blu-Ray will play a serious factor in this generation as will the HDD. The HDD is standard in the PS3 which is good. Any doubters for storage space.. well.. my Unreal Tournament 2004 folder is up to 23GB of data from custom maps and mods. Basic install was 7GB. Final Fantasy 11 was more.. i think 9GB without updates.

Also currently the PS3 is actually stronger then most PCs on the market.. the 2900XTX wont top the graphical abilities of the RSX+Cell. The 8900GTX probably will though.

 

@Bodhesatva - you are older then me, im 19.

@twesterm - I got pulled into Resistance, and Motorstorm. I got the rush of feeling like I was Natham Hale or racing in my truck/rail buggy. Motorstorm actually made me want to buy a rail buggy. Which I plan to really soon =]

 

 

 

 



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