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I think every open world game should have some sort of base or something similar that can be upgraded into oblivion. Or even just stuff about your character. Obviously some games do offer this, but largely you always run out of stuff to do eventually in this type of game. There's nothing left to spend your money on. They need some sort of just...THING that can be upgraded ridiculously so that no matter what, it's always worth playing and making more money because it's all going to something, even if it's not something necessary.

Also in open world RPG's, there should NEVER be a level cap. When I reached my cap in Fallout 3 was when I stopped playing because now there was no reason to fight guys because it would only waste time. I want to feel like I'm making my character at least marginally stronger at all times. It's sort of silly, but that kind of constant, slow progression is what makes this type of game satisfying to me. I feel like I'm getting something done.