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Chazore said:
beeje13 said:
When you spend $1000 on a PC how much goes to a game developer?

I know console games have platform royalties but they are nowhere near the sometimes 50% price difference between PC versions. There's a reason why Rockstar released GTA 18 months later, Rocksteady contracted out Arkham Knight, and Ubisoft in general don't go to a great effort to get their PC games optimised.

There's LESS money to be made on PC, despite strong sales.

This is not a dig at PC gaming (I have one myself) and PC gamers, just an observation.

It's not really a fact about building a PC and then claiming me building a custom rig of my own choosing and freedom somehow means less money goes to devs, that part has nothing to do with one another.

PC gaming isn't owned by a corp so there aren't really royalties to pay so what you pay for on PC goes to either the devs or publishers (and then of course the pubs pay the devs so they still get paid either way).

Rockstar took their time with the PC port because they wanted to make it the ebst port possible and the ebst version they could produce, that actually does take time whether you like to believe it or not, the fact they threw a lesser version up on current gen as well as having them on last gen shows they wanted to take advantage of gamers switching between platofmrs while they were working on the PC version and others have taken advantage of that as well and yet they've released PC versions in less time than GTA V, still doesn't prove they were just waiting based on sales/profit because they are already making profit with the PC version anyway.

Also Rockstready didn't contract out AK, that was always down to WB and WB happaened to get the crappy console based small man team studio to work on it while they had Rocksteady work on the console versions, that was a grave error on WB's part, not because of the "oh less money lets give them shit ports" kind of excuse.

Actually if we go by studios, devs and generally PC only devs there is actually decent money to be made on PC and of course PC has surpassed consoles globally in terms of revenue and the platform in general is getting more and more popular as time goes by.

http://www.pcr-online.biz/news/read/pc-games-have-surpassed-console-games-globally/033849

 

I dunno about it being a dig though but you're honestly not the sort of fellow who's exactly neutral to all this and you kinda went in this thread a bit blindly with your observation without checking sources to find out what was what (which was why I jumped in to correct you kindly). It was an observation for sure but not exactly one that's well informed.

He does have a point though. AAA multiplat games make far less revenue on PC than on console. And although there are no royalties, Steam takes about a 30% cut of the price. (In retail the publisher only gets about 45% so it's still a lot better)

Whether that affects development, probably not. AAA multiplats make more money on consoles combined. Individually the ps4 may be ahead in some, yet pc is not at the bottom. It is simply far easier to make a working version of the game to fixed specs than it is to have it run well on whatever the user may throw at it. And piracy plus double dipping may play a part in the decision process too. Make money on the closed systems first, then get people excited again for a better version with mods. It works for GTA.

Btw I always find it funny when people complain about 2nd hand games destroying the industry then brag about all the games they got in humble bundles. If you really want to support the devs, buy new direct from their website, no steam key or cd keys etc. I still rather have a box, but you can only get that directly from the developer when you kickstart games. I did for Shenmue 3, yet The journey down asks CAD 120 :/