By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Sony wanted to create a handheld for AAA games to offer something that you couldn't find 3DS or mobile devices. But the audience for AAA games rather plays them on console or PC. The initial idea behind the Vita failed, but it got interesting for different audiences thanks to good Japanese third-party support. Most of those games are catering to a certain niche and are not appealing to the masses, especially not in the West.

Well, and all of the other reasons, too.