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Well, another point to make is part of the wow factor if you like for OoT was it was jumping from 2d to 3d. I think everyone that was playing games in those days would remember the opening sequence with Navi. Perhaps that was an unfair advantage, coming in such a critical point in the history of gaming, the HD consoles haven't done anything as earth shattering as that and I really don't know what else will - perhaps VR? 

And about the point regarding graphics, ah remember that great Nintendo game that portrays a fantastic looking city that looks and feels as if it is alive? Oh wait, no you don't. That is why it has a high graphical score. You can look at games like Okami that don't exactly push the polygon count, but push boundaries as far as art goes, and then look at GTA4. It also pushs boundaries, just in different ways. 



Baked to perfection.