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Shadow1980 said:
RolStoppable said:

After so many years it's still shocking how willfully people buy into third party excuses. Third party support isn't about horsepower, ease of programming or even sales. It's first and foremost driven by bias.


You really think hardware design decisions had nothing to do with this? It's the only thing that makes sense. It's a problem that began with the N64. The N64 had the specs, but cartridges hurt it. An N64 cartridge cost something like $10-15 to manufacture vs. only one or two bucks for a CD, yet could hold only a fraction of the data. The biggest N64 cartridges had a capacity of 64MB, while a CD can hold up to 700MB. Indeed, the average PS1 game was much larger than the largest N64 game; FFVII, the game that tipped the scales in Sony's favor, weighed in at over 1.3GB, so big it needed more than one CD.

Actually N64 games were usually much bigger than PS1 games.

Banjo-Kazooie, Banjo-Tooie, Conker and Super Mario 64 are far bigger platformers than the Crash Bandicoot trilogy.

Ocarina of Time and Majora's Mask are far bigger adventure games than anything on the PS1.

Goldeneye 007 and Perfect Dark obliterate any FPS games on the PS1.

Mario Kart 64 & Diddy Kong's Racing are around the similar size of Crash Team Racing.

Don't know about you guys but Final Fantasy VII looks like ass compared to Paper Mario visually speaking.

All that extra space on CD-ROMS went to silly looking FMVs and voice acting lol. Cringeworthy voice acting might I add. The FMVs worked wonders to convince people to buy the PS1 though, that can't be denied. Also the much cheaper option, something that also can't be denied.



"The strong do what they can and the weak suffer what they must" - Thoukydides