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I would much prefer an action battle system. It's rather awkward to have a modern, slick looking game that has battle transitions like it's 1998 and even random enemies on anything that isn't the over-world map. I can live with it being turn-based tho, as that's how most other FFVII would want it anyways. I agree however, I'd much rather have a level progression rather than role/grid based like FFXIII, as I want each character to feel as unique as it did back then.



"Trick shot? The trick is NOT to get shot." - Lucian