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HoloDust said:
generic-user-1 said:
HoloDust said:
AbbathTheGrim said:
No Man's Sky is in trouble.


Completely different experiences.

Anyway, it will be interesting to see how they'll manage interface and CPU usage - KSP can kill even high-end PC CPUs when large space stationss/mega-ships are built.

no mod support and cutting the last stage of some buildings and it should be fine. it will still be the best game in its genre on console by far...

Yeah, I'm guessing they'll have to either re-code a lot of stuff or make cuts - even with vanilla you can make some insanely big inteplanetary ships, specially if you're assembling in orbit.

they cant re-code the stuff that need the cpu, and they cant make it work on ps4 like on pc. amd makes ust to bad cpus...