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vkaraujo said:
The problems i have with it:
- The micro management can barely be called that, it is too simplistic without items, masteries, skill distribution.
- The Gold/battle ratio x Hero price is way worst than lol (you get something like 15 to 25 gold after a battle, and the heroes cost about 10k each). Yea, there are daily missions, but still...

That said i am having fun with it, and i am sure Blizzard will make tons of money with it.


I kinda like the micro management, I dislike complications in games and I found items/gear a bit too much which was why I didn't get into LoL/Dota, that and there's already Heroes on HotS that have a skill gap so noob players can't really use the hard/very hard heroes, I can manage Abathur even though he's a hard/very hard heroe to use but that's due to me playing RTS games most of my life so he's a breeze to use when I aid other players, minimap control is probably my weakness and knowing when to properly retreat.

Totally agree with the gold/battle ratio, it feels quite borked since losers get a pittance of gold and winners not that much, even then it feels like you aren't earning much and I really wish they'd make all the skins up for grabs with both real money and gold rather than just real dosh.

Daily missions are kinda ok but I wish there were more and wish they went a little deep than simply "play as hero from X universe or Y class", I;d also love if they had less heroes on rotation as most matches are people playing with free rotations and hardly buying heroes and that causes an influx of some bad players who just grabbed the free heroe and never practiced with them (vs AI matches) which can sometimes cause bad games.



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