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The vast majority of shotguns featured in games are effectively useless. My friends affectionately refer to any shotgun with an MoA in the thousands as "pellet swords". The saddest example has to be Doom 3. The original Doom shotgun was about as accurate as the real deal (with an open choke anyway) and is immensely satisfying to wield. But the super shotgun from Doom 2 was less accurate than a blunderbuss and Doom 3's was worse still (it's MoA exceeds a thousand!). There were times where I had trouble killing imps standing as close as twenty feet. If you are going to develop a game featuring real firearms actually use them first, there is no excuse for this. What kills me about all of this is the fact that in an attempt to balance overpowered shotguns many developers nerf their accuracy to the point that they are among the worst, if not the absolute worst weapons.