osed125 said:
I don't consider that variety, the core of all quest are basically the same: Kill x number of monsters Collect x number of this item Kill x strong monster Talk with x character to deliver x item And that's pretty much it, it's impossible to not get bored after doing the same thing over and over again, just with different names for monsters or items. |
You just described what defines the concept of side quests in any game. the problem with xenoblade is the high number of repetitive side quests (although you don't have to go pack to the npc that requested it, wich is a time saver). But there was a good amount of more interesting sidequests, where you unlocked secret areas in previously visited areas and fight optional bosses.