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se7en7thre3 said:
zorg1000 said:

What I'm personally expecting from Nintendo is a future where the handheld and console line are essentially one in the same, just in different form factors and graphic settings so they are now a single family of devices that share a common architecture, operating system, online infrastructure, account system, software library. Something like this

NX Portable-300 gflop, 2gb RAM, 540p

NX Tablet-600 gflop, 4gb RAM, 720p

NX Console-1.2 tflop, 8gb RAM, 1080p

A line of unified devices that share a library thus each device gets the full Nintendo experience instead of being forced to buy 2 or 3 separate devices over the course of a generation to play all Nintendo games. Now that Nintendo is no longer forced to make 2 entries of all their major franchises, they can diversify their lineup more by creating new IP at a faster rate, which increases their chances of finding the next huge Super Mario/Pokemon/Nintendogs/Wii Sports hit. They can also bring back long dormant franchises that fans have been asking for and now that certain games aren't locked to a single device with a low install base (like Wii U) they can increase software sales as well.

Historically Nintendo has sold about 100 million units of hardware and 500 million units of software per generation.

NES-62 million, Game & Watch-43 million

SNES-49 million, Gameboy (Apr 89-Mar 96)-54 million

N64-33 million, Gameboy (Apr 96-Mar 03)-64 million

Gamecube-22 million, Gameboy Advance-81 million

Wii & DS was much larger and a bit of an anomaly so I will leave them out, Wii U & 3DS will end a bit under, around 80 million hardware & 400 million software. A lot of I belive is due to price being a large factor, we're past the halfway point of the generation and it still costs $500 to get both pieces of hardware allowing u to play all Nintendo games. In previous generations if u wanted to get the full Nintendo experience, it would cost about $300 adjusted for inflation to get both the console & handheld midway thru the generation.

If Nintendo releases a unified family of devices at an affordable price with a strong software lineup and competent marketing than I believe they can get back to the 100 million hardware, 500 million software sales per generation.

Ok now I see what you mean, its more about the freedom and the way you play vs. actual HW double dipping .  Agreed, a unified library does in fact open up dev. time to diversify game output and will be cheaper to get the full Nintendo experience, which is attractive enough incentive.

 

 

Exactly.

Do u prefer gaming on the go with a device that can fit in ur pocket/purse? Than get the Portable.

Do u prefer gaming on a handheld with a bigger screen and higher resolution? Than get the Tablet.

Do u prefer gaming at home on a big screen TV and prefer local multiplayer? Than get the Console.

They can still do things to get people to double dip though, perhaps when u link the handheld to the console u can now use it like the Wii U gamepad. Maybe u prefer certain games on handhelds like Animal Crossing or Pokemon and prefer other games on consoles like Xenoblade or Zelda. Perhaps u have the handheld so u can play games between classes, during lunch break, on the train and have the console to play when ur at home. Maybe u have a few kids so u get each of them a handheld and have a console for the whole family to play together.



When the herd loses its way, the shepard must kill the bull that leads them astray.