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zorg1000 said:
Shadow1980 said:
zorg1000 said:


Just like there is nothing to suggest a Playstation clone made by Nintendo would sell well.

It would have a better shot of selling well than another underpowered gimmick-focused system. If they go for another Wii-type system and its gimmick doesn't go over any better than the Wii U gamepad, then look forward to another Nintendo console that'll be lucky to sell over 20 million.

And since we're just talking in circles at this point, I'm moving on to other topics.


Nintendo has released 2 underpowered, gimmick-focused consoles, 1 is their best selling console ever, the other is their worst selling console ever, the odds of them hitting it big by doing it again is just as likely as it failing.

U seem to think I'm implying Nintendo needs to come up with a new gimmick to sell, that's not what I'm implying at all, I'm simply saying copying another product is not the best way to find success since most people don't want copycats, they want the real deal.

Nintendo does best when they find a great way to differentiate themselves, things like NES, Gameboy, DS, Wii offered completely different experiences than the competition at the time and saw huge success.

What I'm personally expecting from Nintendo is a future where the handheld and console line are essentially one in the same, just in different form factors and graphic settings so they are now a single family of devices that share a common architecture, operating system, online infrastructure, account system, software library. Something like this

NX Portable-300 gflop, 2gb RAM, 540p

NX Tablet-600 gflop, 4gb RAM, 720p

NX Console-1.2 tflop, 8gb RAM, 1080p

A line of unified devices that share a library thus each device gets the full Nintendo experience instead of being forced to buy 2 or 3 separate devices over the course of a generation to play all Nintendo games. Now that Nintendo is no longer forced to make 2 entries of all their major franchises, they can diversify their lineup more by creating new IP at a faster rate, which increases their chances of finding the next huge Super Mario/Pokemon/Nintendogs/Wii Sports hit. They can also bring back long dormant franchises that fans have been asking for and now that certain games aren't locked to a single device with a low install base (like Wii U) they can increase software sales as well.

Historically Nintendo has sold about 100 million units of hardware and 500 million units of software per generation.

NES-62 million, Game & Watch-43 million

SNES-49 million, Gameboy (Apr 89-Mar 96)-54 million

N64-33 million, Gameboy (Apr 96-Mar 03)-64 million

Gamecube-22 million, Gameboy Advance-81 million

Wii & DS was much larger and a bit of an anomaly so I will leave them out, Wii U & 3DS will end a bit under, around 80 million hardware & 400 million software. A lot of I belive is due to price being a large factor, we're past the halfway point of the generation and it still costs $500 to get both pieces of hardware allowing u to play all Nintendo games. In previous generations if u wanted to get the full Nintendo experience, it would cost about $300 adjusted for inflation to get both the console & handheld midway thru the generation.

If Nintendo releases a unified family of devices at an affordable price with a strong software lineup and competent marketing than I believe they can get back to the 100 million hardware, 500 million software sales per generation.

Wii U isn't underpowered and there's no such thing as "gimmick focused console". It's a console with a controller that has something extra, letting anyone be free to use the extra or not. Same with the wii, though it was underpowered. Also, the wii u isn't the worst selling nintendo console since we still don't know how many sales it will get.