Ouroboros24 said:
I'm confused now. Okay, the main story of Majora's Mask is that you must fine the 4 guardians to help repel the moon that is soon to collide with the land of Termina and ultimately kill the people. The game starts you off in storyline as a Deku shrub. You aren't able to transform into Link until the story gets to the point where you can. Yeah, its envirmental feel/motif, but the game is strongly based on story. What made Majora's mask so enduring to players were the cause and effect of what happens to the people of Termina because of what's happening with the main story. As the 3 days nears its end, the game and its enviroment also changes because of the story. By the third day, you can feel a sense of urgency, the land actually trembles. The story makes the game, the exploring stuff is good, but the story makes it. Watch the game theory episode of majora's mask and see why it was so heart wretching to have little malon's sister go to sleep. |
Perhaps I phrased it wrongly. From what I can see from reviews of Majora's Mask, the main story is get the 4 guardians, repel moon, kill the skull kid because reasons, you saved Termina horay. That's the main story. You can also beat the game without doing any of the sidequests (or so I hear). However once you partake of the sidequests, sure the main story influences it, but it's not the main story but rather a side story. It's like saying Fire Emblem's Support Conversations are the main story...but they're clearly not despite some of them being influenced by the main story of constant war and hardships. In fact the poll's options is "for cool side stuff" which I categorize Majora's Mask's sidequest stories and Fire Emblem's Support Conversations to.
If this continues, I won't reply any further because I feel like it'll delve into more opinionated debate just so you know.