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I adore Origins, beat it five times and it is among my favorite games of all time.

I really, really wanted to like Inquisition, but after 15-20 hours I actually said aloud, "I have yet to feel anything. I have not once had fun, been engaged in the world and characters. I have no motivation."

I had to ask, why?

Thinking it over two things that struck me.

1. Open worlds are only good if they are interesting to explore.
2. Maker an area larger does not make a game better if it just artificially extends length

I spent so much freaking time walking from A to B doing junk quests. I simply didn't care what was going on, I didn't care about a single character. This is insane, I read the Dragon Age books to learn about Loghain as a youth and more about Orlais occupation of Ferelden. In Origins I clicked a place, was there, did a dungeon, interacted with a story decision, it was beautifully LINEAR and concise in design keeping me engaged.

At this point I am tempted to watch someone play because I just don't get it. How did this win a single game of the year? What about this engages you? Am I playing this game wrong because half the time I don't know what I'm doing and the other half I don't care about what I'm doing.

Been a long time since I wanted to really like a game and struggled so much. Right now I give Dragon Age: Inquisition a 3/10 simply because it is technically sound. I am willing to revisit such a low score if I ever "get" the appeal of this entry.