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* Poor game marketing.
True this one, doesn't seem to have had that much effect on first party games though
* They rely too heavily on sequels.
How is this a bad thing? Sequels = brand recognition, mario, zelda and metroid are all famous.
* Low quantities of consoles on the shelves.
No. High quantities of consoles, higher quantity of demand.
* Poor relationships with 3rd party developers.
This does seem to be improving, but it is a fair point.
* Limited access to quality information for the media.
What does this one even mean?

Oh and "It was very interesting to me how Super Smash Brothers Brawl sold 1.4 million copies the first week it was out and has pretty much dropped off the map since. I think this is a prime example of how Nintendo has no problems selling consoles and peripherals, but they are not selling games as projected. At this point, they would have to sell 20 million games instantly to catch up with the average games purchased per console on the Xbox 360 and Sony PS3. Despite achieving an installed base way beyond anyone’s expectations, the company simply has not taken the steps to keep the success going."

Attach rate isn't really that important when you have a huge install base and are making money on the consoles. Also bullshit stats about Brawl, it sold what, 2.7M in march in the USA alone?