Skullwaker said:
That's true. I've always thought that the reason they don't develop certain games is because they're worried that the cost to develop might exceed the profit from sales, so they're hesitant on 'lesser' IPs like Metroid or F-Zero, but if they have a more steady and secure income (like they will now that they're apart of the mobile market) this will encourage them to branch out and diversify their library more, and maybe hire more staff and development teams. It really could go either way though, we'll just have to watch everything unfold. Shouldn't be too long considering they said their first game would be released this year. |
Yup, your point is completely valid as well. Hopefully they made the right choice and won't mess it up like other companies have..
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