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Materia-Blade said:
Guitarguy said:


He is not unequivocally wrong though.

http://www.vgchartz.com/platform/47/wii-u/

The highest selling non-Nintendo published/developed game on the Wii U is Ubisoft's ZombieU at circa 830,000 units sold worldwide....  This was considered a failure by Ubisoft. In fact, it was stated that it 'was not even close to making a profit'.

http://au.ign.com/articles/2013/07/08/zombiu-wasnt-profitable-no-sequel-planned

It only gets worse from there. Bayonetta II has sold a respectable amount but nothing in correlation to the amazing acclaim(ie 10/10s on major gaming publications). I would wager Bayonetta II cost alot more to produce than ZombiU... I would say Bayonetta II has yet to make a profit either...


Black OPs II, Ghosts, Tekken Tag 2, Assassin's Creed Black Flag, Injustice, Batman Arkham City/Origins, Mass Effect 3, Deus Ex Human Revolution, Splinter Cell Blacklist are all AAA games and all received good to excellent reviews but none of them have sold more than 300,000 copies worldwide.. What chance does a forgotten 'fad' franchise that has been dormant for many years have??

Zombi U was a sucess AND a launch title. If ubisoft couldn't handle the budget, it's their problem.

Bayonetta 2 is selling faster than zombi U and donkey kong tropical freeze. I'ts also faster than the first game on any individual platform.

Not all of those games you listed are AAA. Some were 6 months to 1 year late. But most importantly, they sold ok and released when the installed base was less than half of what it is now. The sales prospects of any multiplatform are much better now, yet they aren't coming. That shows lack of professionalism from third parties. It's as if they wanted an excuse by porting games when the base was low and then stopping when it got better.


Zombi U was a success?? To whom? To you? It certainly was far from a success to the developer. It was not a critical success, it was not a commercial success. It was a failure on all account. You may have enjoyed the game, that's fine. But to arbitrarily define it as a success and then blame Ubisoft for going over-budget(do you have proof of this by the way?) is laughable.

Comparing Bayonetta II to two games that underperformed means very little, if anything. Bayonetta II received MASSIVE acclaim from many major publications, and yet has only sold about 600,000 copies to date.

Please enlighten us as to which games I listed were not AAA titles. Is Tekken Tag II an indie game? Is Arkham City and Origins an indie game? Oh let me guess, Assassin's Creed and Splinter Cell as now indie games. PLEASE. That notion is laughable. All the games listed as classified as AAA titles, regardless of if they were released 6 months later. A major franchise selling 200,000 copies on a major Nintendo platform at any stage of its life is dismal especially given the software drought that has existed since the consoles inception.

The fact that you think developers conspired to put out games when the base was low only to avoid putting them out when the user base was higher is completely irrational to business and common sense. Those developers supported the Wii U in its early stages and saw very little, if any, return. So they ditched the console. Sales prospects for third parties have gotten worse on the Wii U, not better. There is nothing to suggest sales prospects for third parties have improved at all besides anecdotal heresay.