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Materia-Blade said:

Because games are different. also, wii u doesn't have an off the shelf gpu and consoles use gpus better, stop using this 5670 example or whatever.

Is the PS4s GPU off the shelf either? No. And yet people compare it to the 7870/7850 all the time. Same applies to the XBox one. The WiiU isn't alien tech and it does not perform the way a 620 gflop card would.

Nothing indicates that the systems GPU runs circles around the 360s Xenos. GPU bound games like trine, most wanted and pikmin all run at 30fps on the system for a reason. The difference between Wii U multiplats and 360 ports are minimal at best. There isn't a single game AAA or indie that runs at 30fps on the 360 and 60fps on Wii U. There isn't any game, indie or AAA that runs at 720p on the 360 and 900p on the Wii U.

Would you call those titles CPU intensive? No. Lazy ports? Intellectually dishonest. Were looking at a 40 to 60% processing power boost over the 360. 336 to 384 GFLOPs is  reasonable and explains all the 720p60 games. Anything else is wishful thinking.

The RAM helps but if I was to describe a powergap I'd the the 360 is a Nintendo 64 and the Wii U is a Nintendo 64 with the memory expansion pack.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine