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Ok I played TO at a friend's place yesterday. We didn't finished the game by lack of time (it was getting late) but we played a good 5 hours.

I can say I understand the reviews and mostly agree with the scores. I love the graphics and the settings. The setting was the reason I was drawned to this game but gameplay has to be top notch for me to enjoy a game and that's where this is getting ugly.

It's not that it's flawed, I think it's because of their gameplay philosophy. Almost anything you do in this game is an event trigger. Jumping, evading, melee fighting. This is annoying imo because you can't execute these unless it is scripted. Also you watch cinematics way more than anything else. When you get control of your character it's not necessarily because you'll be fighting. Sometimes you just walk in closed areas then you get to climb here and there then more cinematics. When you finaly encounter enemies to fight it lasts for about 6-10 minutes in another closed area then you are invited to again more cinematics. Killing enemies provides no satisfaction at all as they are pretty much dumb. The way they spawn and just pop their heads up and down feels like playing a Time Crisis type of game mixed with a tower defense game.

I didn't mind the QTEs that much other than when we face the Licans but the story was entertaining. I think RAD should've spent more time making gameplay mechanics and opening fighting areas. A multiplayer mode and larger scale battles would've help a lot imo.

I know some people will tell me not every games has to be the same and that's true but ehh reviews are a matter of opinion and since games are leaning