By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
tokilamockingbrd said:

To be honest its hard for me to tell when your trolling or not. Back in the day you were way more obvious when you did it. Much more subtle these days.

1. What % of the game sales do you think they take, I spitballed 50% not idea if that is accurate. And in this case it does not matter what sony takes because they invested in the game so they would be collecting the part of the budget they spent.

2. I have not seen the budget for this game, but I think Ryse would be a good comparison- simililar length similiar graphics. We could even use TLOU budget and work backwords from that (no way this cost more than TLOU).

Eh, I think you have trouble noticing because you are a bit emotionally invested in the whole The Order 1886 thing.

1. I am not sure about the exact percentage, but 50% isn't that bad for a ballpark number, probably a bit too low. For digital copies that go for the same price as boxed copies, the margin is obviously higher because there's no retailer cut.

2. I can't give any really good estimates for the overall budget (development + marketing) because these things can wildly differ for AAA games. The one thing I am sure about is that it's highly unlikely that 1m will be a satisfying result for Sony, because the break-even points had already risen to that mark early in the seventh generation and they kept increasing from there.

Actually, there's another thing I am quite sure about, and that is that The Order 1886 did probably cost more to make than The Last of Us. As far as I know, Ready at Dawn created their engine from scratch while Naughty Dog had already a framework thanks to their Uncharted games on top of having more experience with titles of such a scale, meaning that ND could achieve a better result in less time. Higher efficiency translates to lower costs.


no way they are getting 50% of a 60$ game.  10% to 20% if they are lucky. 

michael pachter explained it once (I know pachter, but he should have a better idea of this than we do)

he broke it down to the publisher, sony for releasing the game on their platform ,distribution , marketing , seller and the developer.  those are all the people who get a piece of the pie. 

might be that they are getting a better deal because sony is the platform holder and the publisher but pachter said that from a 60$ the developer normally sees 10$.

which sounds realistic if you for example compare it to the music industry where the artist gets around 3$ from a 15$ cd sale 

 

all that in mind I guess if they are getting somewhere in the ballpark of breaking even they will produce a sequel just to make use of everything they already created.