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vivster said:

With which I mean that the game is exactly how they envisioned it.

I'm seeing people mentioning how RAD can now learn from their mistakes. The problem is they didn't make any with their game. Their biggest mistake was not pandering to the lowest common denominator.

Maybe they're not as talented when it comes to actual game design, but I honestly believe that The Order is a game they wholeheartedly embrace and came out exactly how they wanted and that they're really proud of the result.

The fact that it's not up to snuff for a lot of people or maybe too short and not innovative enough or too expensive doesn't really matter. I mean there are a lot of niche titles and genres that generally get bad ratings because they're not the next TLOU. Yes, I'm looking at you Dynasty Warriors.

I'm not saying The Order is a good game or should only be rated by the standard it set itself. I'm saying that the game is exactly what was envisioned and advertised. So there is no real need to defend or attack RAD or the reviewers. They all did their Job and this is the (expected) outcome.

Actually we should ask ourselves: When was the last time a game actually delivered on what it promised to be?

 

Feel free to point me to interviews where they promised something they didn't deliver. I might take back what I said then.

I don't think that's a fair statement. What RaD seemed to have been mistaken with is that the market for their vision of this game is small and their vision seemingly does not align with the tases of many critics. Though to date more than half of the critics have given the game >/= 7/10 which means most critics think the game is pretty good.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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