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Uhmmm... No?
It might not sell well for a number of reasons, but it might also be lacking in content for many of those reasons as well.

- New IP
- Inexperienced Dev
- Small(er) Budget than other AAA titles

The central purpose of this game SHOULD be to set up brand awareness, generate enough profit to break even, score well enough to prove Ready At Dawn deserves a bigger budget, and also to give them more responsibility as a Development studio. This game doesn't need to sell 3 million units to be considered a success. Given Sony's financial situation and doubling down on risk in the form of financing a completely new title by a relatively unheard of team, on top of these reports bubbling up about lack of content and no multiplayer, I'd say it's safe to assume there was not that big of a budget behind this game. I think they built this game so that it can't really fail and if the public perception is bad enough, they can walk away without any further obligation. With that being said what I actually foresee happening is it doing 2 million + copies sold, being financially successful, critically mediocre or better but MOST IMPORTANTLY paving the way for what will become a juggernaut IP. Tell me who remembers this - "greatness from small beginnings". Looking at the technical aspects of this game its clear that RAD are technically gifted. Worst case scenario they need to allot more funds to a better story, best case scenario they just add in a multiplayer component and call it good (I'm talking about the sequel here). Point being that they're actually in a really good position with Sony and they have nothing but room to expand in all meaningful ways (this is a good thing!). How you feel about playtime or replay ability is irrelevent. I could play through all the titanfall maps in less than five hours and then literally do the same maps over, and over and over again. If people can enjoy that then there's no reason the general market can't enjoy a story driven experience set in a unique period of alternate history.