By using this site, you agree to our Privacy Policy and our Terms of Use. Close
WolfpackN64 said:
Soundwave said:
WolfpackN64 said:


Mobile's growth rate is still in double digits, but slowing down considerably. I think mobile gaming will enter it's plateau phase.


Apple just sold a record 77 million (holy sh*t) iPhones in three months flat (Oct-Dec). 

Nintendo may not even hit 9 million 3DS shipments for the entire 12 month fiscal year even with the New 3DS revision, which would be their lowest handheld shipment for a year since 1998. 

I know what you're trying to say, but it looks to me like traditional handhelds are going in the wrong direction. 

When we talk about mobile, we do not talk about devices, but mobile gaming revenue (software).


I think you kinda have to look at device sales though when look at it in context versus traditional handhelds. 

A person who is content playing free games on iOS may not contribute to mobile gaming revenue, but they are getting their mobile downtime eaten up by their phone, as such that person is unlikely to purchase a traditional handheld. 

That's a big problem for traditional handhelds. A lot of people today feel like 'why should I buy one of these, I have 10-15 minutes of free gaming time when I'm away from the house, and I can play smartphone games during that time'. That's really what's hurting traditional handhelds, people are deciding they don't need one at all.