Ka-pi96 said:
That's a pretty narrow view on what games should be. I think it's good to have a variety of different kind of games. If you don't then fine, no need to say they are going against the 'whole point of games' though. |
let's not do this whole "dude" routine where everything is just, you know, your opinion, man. a "game" implies that it is a thing, governed by a set of rules, that's meant to be played, and playing a game almost always requires skill and coordination on the part of the player... play seems to be inherently linked to the whole concept of "game." i am simply saying there is not much playing that goes on in the last of us, just as there's very little playing that goes on in something like gone home (which i dislike even more, if it's possible).
speaking about a game like halo, which is incredibly easy at the normal difficulty and has regenerating health and all that, i still can respect it as an overall package because the gunplay is so satisfyingly precise, the mechanics are so polished, etc. etc. these are not qualities the last of us shares. precision, challenge, freedom... none of these are qualities it possesses in anywhere near decent quantities. it's basically an interactive movie, and i could forgive that if the movie were a decent one, but it's a cliché-ridden mess that, were it released as a movie (as seems likely to happen), would never be taken seriously.
and, just to clarify, this isn't just a problem i have with the genre... compare the now decade old resident evil 4 to the last of us and... well, there's just no comparison. it's not even good in the context of its genre.