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Kyuu said:

Going 3D, animating characters and enemies, materia system, limit, solid implementation of diverse mini games and sidequests all make for something significantly different from FF6 without completely ditching the series' traditions.

Yes, these are all significantly different from FF6 as a package, but FF6 was significantly different from FF5 (and FF4) for many of the same reasons and others - as a package. I fail to see how Final Fantasy VII, other than graphics and a focus on cinematics (goes hand in hand with CD format), is any more different from I-V than VI was.