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deskpro2k3 said:
sc94597 said:
deskpro2k3 said:
sc94597 said:

 

So it is innovative because it had more mini-games than its predecessors? Ok... It reminds me of the people who buy GTA V to do yoga or play tennis lol. 


many of those weren't just mini games. you had to do those activities to progress through the story..

They're still considered mini-games even if they are mandatory. Just like the opera scene or GOOD fish/bad fish in Final Fantasy VI. They are breaks in the games usual gameplay for something else, regardless of whether or not they're optional. They aren't anything new to the series either. There just are many of them in VII. In my opinion that is a negative against VII, but to each their own, because I'd rather have more of the core gameplay. 


There is nothing more inconic than Gold Saucer. (A theme park that is making its way onto FFXIV I might add) Oh there is much more than just mini games in FFVII. Its impossible for me to explain it all because FFVII didn't start with Cloud, but that is events that happened before FFVII. it just proves how deep the core gameplay is.

I've played the game, and I know exactly about everything you're talking about. I still don't see how any of it is innovative. Gold Saucer just condensed a lot of things in one place, which is a good idea and is very atmospheric, but not innovative. In other final fantasy games these things were found all around the world, and some of them were integral to the story as well. In the case of VI you have the opera scene and colleseum, to name two. Nevertheless, even if it is iconic, this isn't something I'd say is so vastly innovative that it set the game apart from others. Especially in the PS era, when there a plethora of so many more innovative JRPG's to be found.