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HoloDust said:
hsrob said:

I really don't understand people claiming the world is empty, the game is a year from release. You don't build all the components of the game up front and spend the remainder of the time simply putting those pieces together.

Different aspects of the development start at different times and take different amounts of time to complete. It could very well be that they aren't very far into the development of generic enemies, NPCs and their programming routines so didn't want to to populate a demo with potentially buggy enemies. Or they simply didn't want to give too much away.

Well, the thing is - the world is empty, and not just the lack of NPCs, but very copy/paste look of it and lack of diversity and details.

They should've waited until they actually have something to show, cause this looks more like a prototype than a game that's ready to ship in a year - horizontal slices (which, I guess, this can be called) are never, IMO, a good idea to present to masses.

Well we're going to have to agree to disagree for now.  The were very clear that they were only showing a small corner of the map so it stands to reason that we won't see the diversity of environments offered in the final game in that relatively small section.  In fact if they do the open world thing properly what we should see is a gradual change of the terrain, scenery, enemies from one area to another rather than the rapid transitions that were usual in games past.