By using this site, you agree to our Privacy Policy and our Terms of Use. Close

People just don't like colorful games with life and character I guess. It's a shame that the market is this way now. SO is such a good looking game. I think the issue is with a colorful art style, you have to bring something totally new to the table. Wind Waker for example, not the best selling Zelda but it brought something new. Gritty dark games are taking over because it's what's portrayed as "cool" now. I feel that with games like Mario, they still sell well enough, but it isn't anything you haven't seen before. Pokemon, in your example, is completely invalid as XY have sold 13M copies so far.

Also, it doesn't have to do with the game all the time. Sometimes it is the console it is on. Wii U and Xbone aren't at the same level that PS is. Xbone is geting there but Wii U will have its own specified market. I plan on doing color worlds as I pursue my career in 3D/Character Design/Scenario Writer. It's who I am. But with colorful games now, quite contrary to Miyamoto, they have to be closer to film in the sense of dialogue and voice. There has to be an incentive to play the game just like there has to be an incentive to go and watch Big Hero 6.

Gaming is changing overall, and I don't mind it at all. Worlds are becoming darker and more depressive but it's what people like so I won't shoot them down for that. As a cartoonist, my premise isn't like a realist. I want to take what's real and turn it into an experience that can't be found in the real. I find that aspect of cartoons to be very enjoyable. But realism is nothing to sneeze at either. Being able to create photorealistic worlds and people is quite remarkable but from my standpoint I'm like "I see this everyday". From there I try to take the humor and interactivity from that and it ultimately becomes a colorful cartoon. It saddens me that color is going out of style but I blame lack of creativity for that. There are some really creative realist based gaming projects like Destiny and Mass Effect which I respect because FPS are really starting to do more than they have been able to do gameplay and story wise. I feel very deeply about this because I want to do a colorful game in the future and I fear that there won't be a market for that and I'll have to adapt into 3D film instead.