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SvennoJ said:

For all its rendering accomplishments, DriveClub is actually best viewed more as an evolution of an old-school arcade racing game, as opposed to a state-of-the-art simulation. In gameplay terms, the lack of open world exploration and use of fixed tracks may seem a little behind the times, but the use of carefully designed point-to-point routes and traditional tracks suit the social aspect of the game

Not for me. the lack of carefully crafted tracks is what's hindering open world games imo. Driving around is fun yet the racing always seems the least satisfying of open world racers.

See in Forza Horizon 2 you drive in an open world but some of events are on closed tracks within the open world