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walsufnir said:
Zekkyou said:
I don't expect it was much fun to get a dynamic render engine to run stably :p


I don't expect to get *any* next-gen engine to run stably ;)

I'll rephrase then, "i expect getting a dynamic render engine to run stably must have been even less fun than a standard next-gen engine".

That better? :p Dynamic anything can be somewhat of an ass. It's obviously not kind to the hardware, and having multiple separate (and variable) dynamic aspects can give you a really large gap between standard and peak requirements.

Wish every game came with an unlocked frame rate. Purely for the sake of analysis