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Alby_da_Wolf said:

Heh, it looks to me that you want all the advantages of all the different systems. 

Of course I do

Alby_da_Wolf said:

Anyhow, about frustration: the game I like, with the save system I like, are more frustrating at the beginning, when you're weak and poorly armed, you die quickly and often and even having to replay a small part is still a significant part of the progress already made, but later, being able to not lose all the progress already made makes not frustrating to me having to reload  a previous savegame and replay a part.

And yet again we are complete opposites I don't mind dying in the beginning because I'm still learing and what doesn't kill you makes... actually what DOES kill you makes you stronger Later in the game when I really want to know what happens next in the story or reach that *level up* quickly, dying is way more frustrating for me. 

Alby_da_Wolf said:

This also strongly depends on personal tastes, I prefer to replay some very tricky parts more times in different ways rather than having to replay the whole game if I really don't like a path I took with some wrong choices and without any way to undo them or change their outcome...

If you have nothing to screw up, there's no suspense But yeah, it is just a personal thing. If it wasn't, developers would do it more.

Alby_da_Wolf said:

...my backlog is already too large for the time I have to play.

Tell me about it