Alby_da_Wolf said: Heh, it looks to me that you want all the advantages of all the different systems. |
Of course I do
Alby_da_Wolf said: Anyhow, about frustration: the game I like, with the save system I like, are more frustrating at the beginning, when you're weak and poorly armed, you die quickly and often and even having to replay a small part is still a significant part of the progress already made, but later, being able to not lose all the progress already made makes not frustrating to me having to reload a previous savegame and replay a part. |
And yet again we are complete opposites I don't mind dying in the beginning because I'm still learing and what doesn't kill you makes... actually what DOES kill you makes you stronger Later in the game when I really want to know what happens next in the story or reach that *level up* quickly, dying is way more frustrating for me.
Alby_da_Wolf said: This also strongly depends on personal tastes, I prefer to replay some very tricky parts more times in different ways rather than having to replay the whole game if I really don't like a path I took with some wrong choices and without any way to undo them or change their outcome... |
If you have nothing to screw up, there's no suspense But yeah, it is just a personal thing. If it wasn't, developers would do it more.
Alby_da_Wolf said: ...my backlog is already too large for the time I have to play. |
Tell me about it