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My spiel after June NPD came out:

Launching a new SKU definitely helps a system's sales, but it never ever permanently boosts the baseline. It only provides a temporary spike. This is where TheDrill totally misunderstood. He thought that a debundling or pseudo-pricecut would permanently boost sales to the point of eventually outselling the PS4 in the US. However, events like this never happens, especially when the new SKU has significantly worse value than the Titanfall and Forza 5 bundles.

The Titanfall and Kinectless SKU months were the best chances for the X1 to prove that it can go toe-to-toe with its competitor. However, March NPD was a total shocker; the PS4 outsold the X1 by a significant margin in spite of the most hyped game I've ever seen in my life. In May, MS decided to remove the Kinect to boost sales for the X1, especially after an anemic April and May. While sales definitely rose (it's not that hard to do better than it did in May), PS4 still managed to come out on top. And the PS4 managed to pull this off without a major exclusive or multiplat.

The next months are going to be brutal for the X1. This month, the PS4 gets the Destiny Beta and The Last of Us Remastered. In September, it is going to get Destiny with a bunch of exclusive content and a white PS4 bundle. In October, it'll get Driveclub. Halo MCC will definitely help boost X1 sales, but it is releasing in the midst of a slew of major multiplat titles. In addition, no one game can change a system's fate singlehandedly. It is always a team effort.