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bigtakilla said:
kopstudent89 said:
X hasn't impressed me, especially the faces. Bayonetta is very normal imo.. Still prefer games like Mario 3D World.

The new Zelda will surely trump all though, haven't been this impressed by a Nintendo's game visuals in a while :P

On a lot of the small things, the icing on the cake if you will, Xenoblade Chronicles X hasn't really impressed me either. What impresses my about that game is what it's trying to accomplish. Watching the treehouse, there were no frame drops (at least significantly enough to tell on a video that only plays a 60fps game at 30fps), the monsters were huge, the World was huge, the story is definitely there and very.... Monolith Soft for a lack of better term. It is a game that will succeed greatly at what it is aiming to succed at. 

I do see the issues as well; the grass that seems to more bounce than flow in the wind, the textures that sometimes do not fully render, and the pop ins.

Then there's the moot point people always like to bring up, the faces. It's a design choice, not a flaw with the game. A lot of the vocal gaming community seems to take issue with the design choice, but saying a game doesn't look good because the faces aren't the way people want them designed is pointless and not really a valid arguement. They look like the original Xenoblade, and Xenosaga (granted rendered inHD). It's the way the people in the Xenoverse look, people really need to get over it. 

I think design is part of graphics, and to me a lot of the faces look bland. Don't think it's only a design choice I just think it's poorly presented.