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curl-6 said:
fps_d0minat0r said:
curl-6 said:

There's no legit reason for them to be worse than PS3/360 though. That's just laziness and/or incompetence.


Same could be said about every developer who didnt utilise the cell processor, or every developer who isnt utilising ESRAM in the X1, or every developer who is putting 3DS ports on the vita, or every developer who treated PSmove/kinect like a bolt on.

All im trying to say is that it happens to all platforms, its not like they are biased against nintendo and wii U.

Infact it even happens to the PS4. The console is more than powerful enough to handle lego games at 60fps, but it still gets capped to 30, probably because they dont want to spend the extra time required to make it a solid 60fps.

But when all but two multiplats in the entire library fail to make use of the hardware, it's clear third parties just aren't trying. I speak for many Wii U owners when I say I won't pay full price for a gimped product.

But ask yourself this... how much development effort would it take for people on wii U to buy the non-gimped version? Its simply not true that they would come close to the naturally superior PS4/X1 versions (even assuming wii U was optimised and PS4/X1 wasnt). Even the PS3 and 360 dont come close, wii U would have no chance and therefore it wouldnt be worth it.

You once told me that sales on the vita couldnt even justify the cost of a port, so im not sure why you dont consider the wii U lucky enough to even be getting ports.