JWeinCom said:
2. " They need their bigger studios to pump out stuff for PS4 obviously". Exactly. They use their big studios for PS4 stuff because the Vita is not a priority. Comparitively, Nintendo has some of their top developers working on 3DS stuff. If Sony doesn't care enough about the VIta to use their top developers, why should Square give a shit? Oh and Naughty Dog can't make a PS3 game? Didn't you yourself say Vita is a system that is basically "Porting for Dummies". From day one Sony showed how any PS3 level game could be ported to Vita in a matter of WEEKS. So by that logic, if Naughty Dog could develop for PS3, it shouldn't be much different than porting it for the Vita. Unless Vita is exceedingly difficulty to program for, I'm sure Naughty Dog could adapt. 3. I wouldn't call a port of a 2 year old game trying, especially with all of the terrible marketing you pointed out. And what content have they put out before Borderlands? I honestly can't remember any retail games on Vita published by Sony between Tearaway and Borderlands. The PS4 is their breadwinner because they put effort into making it a success. If Sony isn't willing to give the Vita any spotlight or show time how is it going to turn things around? How are they going to develop a fanbase that would make it worthwhile? If Sony is treating the Vita as an afterthought, why shouldn't Square? Sony had time for the powers TV show at their conference but not the Vita? And you're saying Square is the one shitting on Vita fans? Sony refers to the Vita as an extender of the PS4 and you expect Square to support it? Do you really think Murusaki Baby and Soul Sacrifice Delta are going to push Vita's sales? If the hardware isn't selling and Sony isn't doing much to change things, why should Square devote the resources to a port/localization? Not Square's fault Vita is a failure. |
1. I refer to monster hunter because SS Delta is in the similar vein of game where each iteration takes seemingly more incrimental steps forward. SSD has the added benefit of telling a story as well and Delta has an original one to tell that vanilla doesn't. Thats what makes it more a sequel
2.None of Sony's bigger studios (minus Media Molecule) has experience building a game around a handheld's strengths. They haven't been had the practice Nintendo's studios have over a long running line of handhelds. Sony has afforded smaller studios, with fresher minds in this sense to look and see what they can do with it. And yes, Vita is a Porting Made Easy device, but why would Sony waste their Top studio's time if they are just gonna do ports of their own games? They can hire another studio to do that, let ND and co continue to focus on PS4, and get just about the same results. So far, studios like Cambridge(KZ:Mercs), Media Molecule(Tearaway), Tarsier(LBP Vita), Ready at Dawn(GoW for PSP), and Bend (Daxter PSP,Uncharted:GA) have shown these seemingly small no name studios can show much promise in this arena, and even garner a name for themselves from it. Seems like a much better plan for building a Vita library rather than gimping their strong PS4 game devs efforts whom they need to fight off higher stakes.
3. Sony's 1st Party has put out plenty since the Vita's debut. Their Q1 of 2014 hasn't been as strong but they have garnered much in the 3rd Party Department since then. More games release for Vita on a monthly basis than on 3DS. This year has seen Soul Sacrifice Delta, GoW Collections Vita,FFX/X-2 HD, Dangan Ronpa:Trigger Happy Havoc,MLB14:The Show,Borderlands 2, Toukiden, Farming Simulator 14, Ragnarok Odyssey Ace, Conception II, Mind=0, Sorcery Saga, Demon Gaze, Playstation Vita Pets,etc. A healthy dose of every genre from both 1st Party IPs as well as 3rd Party.
Sony has shown strong support for Vita by getting 3rd Parties and Indies to make games for it, its biggest short coming is still.....advertising. The stupid mantra that it "has no games" is still alive and kicking even when its the farthest from the truth. This isn't just Vita, but a Sony thing all around. PS3 and PSP also suffered from it. They have always sucked at it. Sometimes they are on a good streak....then it goes down the toilet again. Sony for whatever reason does not believe too much in advertising their products. They prefer the cheaper and more sure method of word of mouth.
PS4 is their bread winner because it has a long standing pedigree of success in the console market and takes FAR less effort to convince people to buy. If this was Sony's first console foray where they had little to no standing in either market we would be having a different conversation. We also seem to sometimes forget Sony is in a severe financial crisis right now. They do not have the pull to gamble with many things anymore. They are working within the confines of what is possible without losing profitability. Every Vita sold is small hit, while Vita owners buy games by the bucket load making them profit. They cannot afford right now to lose profitability in the slightest.
SSD(maybe if released at retail,maybe not) and Murasaki Baby...no, Freedom Wars and Invizamals(Extremely popular in EU on PSP) yes. They were also betting on BL2 to push sales....which it did because those bundles are now hard to find(they were limited quantity anyway). They also believe the appeal of a cheaper set top box that offers much stronger gaming functionality will help boost Vita(which PSTV basically is).
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