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After watching the color corrected of the Uncharted 4 trailer I must say what Naughty Dog has done with next gen hardware is mindblowing, especially for 1080p 60fps, here's the video just in case you haven't seen it.

 

And to all you doubters who believe it's CGI or not in real time, well here are some sources for that as well.

 

http://forum.beyond3d.com/showpost.p...&postcount=265


http://gamingbolt.com/uncharted-4s-t...-all-in-engine

http://www.eurogamer.net/articles/di...f-us-at-60-fps

"We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on

a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue."

 

And with that in mind, have you ever seen a game with the graphical fidelity of that trailer?