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I'm loving the game so far, played 10 hours, still lots to do.

The gameplay is the best part. It's great fun figuring things out and experimenting with the different functions. The backdoor challenges are very satisfying and can teach you a few new tricks you might have overlooked. Love the strategizing involved with the planning stages. The only nitpick I have is the UI sometimes being in the way when planning your moves. A zoom out option and hide UI button would perfect it.

Graphics are great, awesome art style. The music isn't really my taste, during the game it's fine, yet during the backdoor challenges it insists on playing the same tune over and over. Even though you can select what unlocked music to play, enter a challenge and it reverts back to the default tune. The announcer can become a bit annoying as well. That gimmick already wore thin in Bastion. It was cool for the first hour, now I just want Mr know it all to shut up. Maybe that also has to do with the random story presentation. I'm not too fond either about the randomized snippets of information. The process is threatening cloudbank, that's about all I got from it.

None of that matters, the gameplay is king, it's lovely to look at, and although it's very linear it has a great amount of exploration in its mechanics. I also love the idea of choosing your own limiters to up the difficulty, can't wait to unlock the next one, so much better than simple casual/normal/hard settings. Plus sacrificing a function for the current and next battle as a lives system is also brilliant. 9/10 for me as well.