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Dr.Henry_Killinger said:

You're overly sensitive

I never implied that, MS was on the level of Wii U, Vita, DreamCast, or Saturn. Just that devs, especially indies, are starting to question the value of xbox exclusivity, even if the target market is in the US

MS has always relied on its ease of programming, money, and us marketshare for the xbox brand.

Now that its losing on the ease of development side, and behind in US marketshare, its up to money to bear the brunt. Simply put, they can't really on multiplats much longer. Coupled with the 180s, devs are going to be less exclusive to the XB1 which, was its strength on the 360. Sure the few exclusives it had moved consoles, but they didn't neccessarily put it in the mainstream.


I'm overly sensitive? Sounds like someone is projecting.

I used Wii U and Vita as an example because those are current platforms that don't have it together... kinda like Saturn and Dreamcast. Struggling for support and little hope of a bright future.

The PS4 is likely easier to develop because of superior specs, but that doesn't mean X1 is particularly difficult to develop for. I mean I heard a developer flat out say the X1 isn't as difficult to devlop for as the PS3, so I don't believe "ease of programming" is a valid argument. Eitherway, developers will support the hardware as long as a it moves a significant amount of software.

MS's biggest competitors have also relied heavily on money. I mean Sony spent a fortune to keep the PS3 competitive.

I'm gonna be blunt, your arguments sound more like rambling and wishful thinking. Hence, I'm gonna just ignore most of your arguments because I find them useless..

MS needs to continue putting quality games on X1 and take steps that can further boost hardware sales (such as the Kinectless bundle). If MS does that, everything else kinda falls into place.



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River City: Rival Showdown
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