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Asian firms plan for long-term solutions, sometimes up to 20(!) years of business waypoints. That's why firing the top guy isn't always something worth doing for the good of the company, especially with a dynamic company like Nintendo or Sony. The CEO is fully immersed in the 'long-term' plan, doing his/her best to get the ball rolling and keep it on the track. Compare this to American companies and general American philosophy, where we have no patience and don't usually plan out more than two or three years, IF THAT. If Apple were responsible for Wii U, no doubt it would have been killed off and Cook with it.

The recession threw off forecasting for a bit, and more than that, redefined the market along with the high adoption of new technology and faster upgrade rates. Consumers google before they buy; and the ones who don't will not buy Sony TVs because of the price alone. What's interesting is that the failure of Wii U on the Nintendo side of things helps to prove that companies really do need to feed you and persuade you that you NEED their product. The Wii U has the most diverse lineup of games, but almost nobody knows about it and assumes that it's just like the Wii: casual, underpowered, and devoid of games like Assassin's Creed.

Sony's issue is coming out with premium products that don't provide a positive return on investment. Look at the PS3, and how they were losing hundreds on each console. TVs are overpriced, but even then barely, if at all cover the production costs. PS4 is the same way, but instead of losing hundreds, it's a few 20s worth. The PS4 has sold faster than the Wii did, but they actually LOST money. What kind of intelligence is that? Yamauchi for the past 60 years nailed the philosophy of making inexpensive products that offer valuable experiences. Sony had it down for PS1 and PS2, especially on the software side. Now? Everybody's in trouble.

The last thing I want is Microsoft dictating everything I can play.