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Mythmaker1 said:
ZyroXZ2 said:
Mythmaker1 said:
The idea that Nintendo is trying to maintain a lean profile is not too far-fetched, but the problem of game budgets doesn't have much to do with a company's size so much as people who have either little business experience, little industry experience, or both.

Gaming budgets running out of control is a lack of oversight or understanding of the market, not because the process itself is inefficient.

That's the thing, you cannot help that the process becomes more inefficient with a larger personnel size... It's natural!

Not inefficient enough to reflect the budget problems you're describing; actually, it's not always true, since a larger personnel size allows for greater specialization, which actually leads to greater efficiency. Those budget problems are caused by other factors.

While a large size does allow you to compartmentalize your staff into divisions/departments, you're missing over the fact that the overhead for personnel is quite large.

It boils down to the fact that in the real world, two people working on one thing is not twice as fast as one person working on it.  It's faster, but does not follow a linear growth scale.  This means, while you get it done faster, you doubled the resources to do it.  If I pay two people $15/hr each, they'll get the work done faster, but not twice as fast as one person.  In fact, I could pay the one person $20/hr and he'd be a happier employee, and happy employees are always the most efficient, hahaha!

This is barring the actual ability of the employees, but assuming they're going through a proper hiring process to filter them to a standard, acceptable level, what I'm saying CAN dramatically increase the budget just because the team has grown to 200 people or so, costing nearly 4 times as much as 50 people, but not getting it done 4 times as fast...  People are expensive, plain and simple!



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