Hynad said:
And that explains the graphics technology how? A bigger pool of RAM doesn't mean it uses graphics features not possible on the other consoles. |
I never said I could "prove" anything.
But here's what we do know; on Wii U, devs can use post-PS360 DX10/11 techniques like geometry shaders. With double the memory you can store more and higher quality assets.
It doesn't make sense to me that devs would neglect to use these features in what looks to be a showcase game.