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sundin13 said:
DanneSandin said:

I think we've already started to see the change. Brothers have been well received, as was Walking Dead - and neither game is as relient on cut scenes as many other games. Give it time. I think we'll see more and more interactive story telling. Nowadays, these things starts small and grow big: the AAA doesn't innovate as much anymore, but indies have taken on that role, with the big block busters following suit later on and implementing some of the new ideas.

Like I said, this isn't a new idea, indies have been doing it for a while. Yes, indies will continue to innovate and bring great stories to gaming but I don't think it will reach into mainstream gaming any time soon...there may be a game every now and again that uses integrated story telling but you wont see it become the standard this gen (thats my prediction at least).

You could just as easily argue that games are moving away from story and into set pieces and gameplay by pointing towards Titanfall (which has next to no story) and Infamous (which has a story but its fairly typical and more of a means of progressing the gameplay than anything), two of the biggest releases of the year

I think there always will be games that has next to no story at all. Heck, I wouldn't want a story in all my games. Mario with a deep story? No thanks. But games that are more story driven would really benefit from embracing the interactivity that is present in games. It probably will be a slow process, but like they said in the video: the first movies were more of a filmed theatre than what we call a movie today.

It wasn't sooo long ago when games told their stories in the manual that came with the actual game. Cut scenes weren't common at all in the 80's but gradually became the norm, and that'll probably also shift as time passes by.



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Furthermore, I think VGChartz should add a "Like"-button.