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Wright said:
DanneSandin said:

Rev3Games talks with Josef Fares (Brothers: A Tale of Two Sons) and Gary Whitta (The Walking Dead, Episode 4), two filmmakers that's work on awardwinning games, about the difference between stories in games and movies and what kind of stories only games can tell.

 

I think this was a great video! In the future we'll be seeing less and less of lenghty cut scenes, a la Metal Gear and Uncharted - and that's for the better!


I have no time to watch the video, (So maybe I'm screwing this one because they explained it in there) but @bolded Uncharted's cutscenes weren't even lenghty, and what's the problem with Metal Gear cutscenes? What about us who like those types of storytelling?

There's nothing wrong with them per say, but they're not using gaming as a media to tell their stories; they're more aching to movies than games when telling the stories. I feel like games are coming into their own as a story telling media now; they're simply not just copy and pasting what the movies have down before. They're starting to move away from the Hollywoodesque ways of making things and starting to find their own way. And that can only be a good thing. I don't think that long cut scenes will disappear, but we'll start to see less and less of them in favor of a way of telling a story that is unique to gaming.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.