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I've always thought that a single-player campaign draws in the player more and makes them feel a part of the universe.

Still, I could have understood it if there was a TON more multi-player content, more than you get from a game with both components, but from what I understand, there isn't. I think you're right and we're looking at a developer (or publisher) who wanted to improve their profits by a significant amount without passing any of that on to the consumer.