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Hynad said:
novasonic said:
shikamaru317 said:
novasonic said:

Lost Odyssey is a full fledged RPG. The Last Story is very simple and 20 hours long max.

Tales of Vesperia is a main line Tales games. Symphonia 2 was a fan fair piece of garbage.

I see your point, but not really fair comparisons.

Maybe so, I haven't played either The Last Story or Tales of Symphonia 2, so I can't really say how they compare to Lost Odyssey and Vesperia in terms of quality or size. But in the end, it doesn't come down to which would sell more JRPG's with an equal install base, it comes down to the fact that it's looking like Xbox One will have a larger install base in both North America and Europe by the time FF 15 and KH3 release. Also, who knows just what information Square is privy to about Microsoft's plans for Xbox One in Japan, maybe Square has reason to believe that Xbox One will do better in Japan than the 360 did. And there's the fact that Tetsuya Nomura transfered Versus 13 to next-gen and renamed it because the PS3 wasn't powerful enough to meet his grand vision for the game, and the fact that the Wii U's specs are closer to the PS3's than they are to the One's or PS4's.

The Last Story was good, but the length was a huge disapointment for me. It was also release once the Wii was more or less dead, and had a very limited release in NA. Don't even get me started on Tales of Symphonia 2.. One of the worst RPGs I've played in a long long time. I played a bit of Lost Odyssey and Vesperia at a friends house, and from what I saw, they were both better games.

As for install base and console power.. Meeh.. I disagree. Sales wise, Wii U and Xbox One are going to stay neck and neck throughout the whole generation. Yeah the Wii U is a lot weaker, but it uses the same modern tech and it's running on a much more efficient archetecture. Resolution and frame rate will need to be dropped without a doubt, but the tech is there.

People keep using that "it has the tech" left and right. But they fail to understand what it means for such tech to be included in such a limited hardware. Even if it can do tesselation, for example, it doesn't mean it can do it alongside other modern features at the same time and give a properly playable result. The option might be there, but the horsepower is holding it back greatly.

A Radeon HD 5770 can't run Tomb Raider with all DX11 effects on remotely well (like tressFX and Tesselation turned ON, even at 720p), despite being a certified DX11 GPU. ¬_¬

doesn't an HD 5770 have 800 shaders vs wii u 160