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HylianSwordsman said:
SvennoJ said:

Not even close. Next gen 4K tvs will become standard with continuously growing screen sizes. 1080p looks pretty dull once you've seen a 70" 4K screen in action. With bigger screens, higher framerate becomes important to reduce judder. The bigger the screen space covered by objects the higher the fps you need to be able to track them without judder. 120fps will be the new 60fps.

VR is still in its infancy. Spreading a picture over a 90 degree visual field requires 4K to get the same detail as a 42" 720p picture from 5.7ft away. Double that for 3D.

Resolution and frame rate will matter for generations to come. Plus we haven't even started with real time ray tracing for realistic lighting.
Consider this, Gravity took 50 hours per frame to render, or the equivalent of 7000 years for the movie using only 1 processor. And that's rendered 2K 48 fps (3D) and most of it is just a backdrop with a few objects on screen. (ok the space shuttle alone was 25 million polygons)


It will matter for VR, I'll give you that. But if you think people are going to keep getting bigger and bigger tv screens just so that resolution can matter, you're disconnected from reality. There will be some people that do that, but the majority of people won't care enough to get a 70" screen. 4K will be the end of the line for resolution for anything anyone cares about, and next gen it'll be pretty common. 240fps will probably be the end of the line for anything anyone cares about, and we'll begin to see that next gen with the gen after making it standard. At that point, you'll be able to render photorealistic games on pretty much any screen the typical consumer gives a shit about without judder. Sure you can say that you need even more to get it on even bigger screens, but that won't be useful to many people, it'll be a niche part of the market. The only place graphics will matter at all will be VR and various effects like lighting, not resolution or framerate. I mean I'm not saying we can simulate reality perfectly anytime soon, but visually we're approaching the point that people won't be able to tell the difference. For hardware developers to even want to improve things for graphics, there has to be consumer demand for it, and as less and less people are able to tell the difference, less and less money will go towards improving graphics, as most people just won't care.

8K is targeted for the end of consumer resolution which is near indistinguishable from real life. It will be most useful for VR anyway.
This gen is struggling with a jump from 720p to 1080p, 4k 60fps is at least another whole generation away.

Anyway yes the end of output resolution is in sight. Draw distance, lighting, object detail still has a long way to go. There is always consumer demand for better looking graphics. People can still tell the diference in movies and obviously care considering the success of Gravity, which can be summed up as grieving mother rediscovers will to live after facing certain death.