SvennoJ said: Not even close. Next gen 4K tvs will become standard with continuously growing screen sizes. 1080p looks pretty dull once you've seen a 70" 4K screen in action. With bigger screens, higher framerate becomes important to reduce judder. The bigger the screen space covered by objects the higher the fps you need to be able to track them without judder. 120fps will be the new 60fps. |
It will matter for VR, I'll give you that. But if you think people are going to keep getting bigger and bigger tv screens just so that resolution can matter, you're disconnected from reality. There will be some people that do that, but the majority of people won't care enough to get a 70" screen. 4K will be the end of the line for resolution for anything anyone cares about, and next gen it'll be pretty common. 240fps will probably be the end of the line for anything anyone cares about, and we'll begin to see that next gen with the gen after making it standard. At that point, you'll be able to render photorealistic games on pretty much any screen the typical consumer gives a shit about without judder. Sure you can say that you need even more to get it on even bigger screens, but that won't be useful to many people, it'll be a niche part of the market. The only place graphics will matter at all will be VR and various effects like lighting, not resolution or framerate. I mean I'm not saying we can simulate reality perfectly anytime soon, but visually we're approaching the point that people won't be able to tell the difference. For hardware developers to even want to improve things for graphics, there has to be consumer demand for it, and as less and less people are able to tell the difference, less and less money will go towards improving graphics, as most people just won't care.