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Hynad said:
tanok said:

again, put attention and read

http://www.eurogamer.net/articles/digitalfoundry-ps4-ac4-patch-analysed-in-depth

i am not telling this, is digital foundary and others

the agme was 900p and 30fps and later updated with a patch to 1080p but syill 30fps and only the pc version is 60fps

 

and again read

if the third parties are giving special tratment to wii u, wouldnt zombiu look better?

and its a ground up game so what the..


Indeed. Read. That article states that the PS4 doesn't struggle at all to run the game in 1080p. The fact that it ran in 900p at first is irrelevent. The game runs in 1080p now, locked at 30fps, despite the enhancements. You're creating stuff up as you go. It's a little funny. The Wii U can't even run that game as well as those antiquated PS3 and 360.

You're grasping at straws here. xD


indeed, read, you have 7.5x more powwr but cant do something that requires only half of that

read

and again read

wii u gpu die size is about 96mm2 and already accounted the edram and other things like dsp and arm cores

redwood is 104mm2 but witha  precise photo like chipwors it could be like 94mm2

 

cant you fit 94mm2 in 96mm2?

redwood has 400 stream cores, 20 tmus and 8 rops, so obviously wii u could have the same cause are both made at 40nm, not to mention that if you remove tmus to have 16 you have sopace for more straem cores(tmus are many times bigger than stream cores) or for other customizations

 

is not just ports we are talking about, is the few third party support and the fact that no one is going to give special treatment to a system with poor sales and marketshare unless nintendo shows off the money

 

that and the examples with a powerful system like ps4 that even if capcable of doing 1080p60fps and the ports only goes 1080p30fps or 900p30fps as it was before the patch, the why wouldt the wii u ahve troubles?

is obvious that you require more powerful system for a port to work, and if it was emulation then even more

the quick ports are just adjusted to work on teh system, no to take profit of all the power behind it, no to mention as the article says wii u portsonly use 33watts, when if we take into account the true wattage peak of wii u thanks to the report of the DOE of USA, then there is like 18 watts left that games dont use, which means like 180gigaflops or so

 

so we have this

lazy ports require more powerful system to even work, at least we can get that from ps4 assesins creed example or the bayoneta game

wii u gpu die size is more than enough to fit 400 stream cores, 20 tmus and 8 rops, compare it to the redwood

wii u power supply is about >=85%efficneicy, which menas that the ports that use 33watts are missing some gigaflops cause if we account the dvd drive, usbs, etc, we still have 18 watts free, and thats like 180gigalfops that ports dont use, and this info comes from the department of energy, is not a rumor, is a fact

 

wii u is not recieving special treatment in must cases, even the zombiu game was lazy and it was a ground up game, so why would a port from assesins creed to wii u be different and coming from the same third party?