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Hynad said:
tanok said:
Hynad said:
tanok said:

[Typical bla bla bla and spin akin to trolling and baiting...]

The difference you fail to grasp is that the PS4 doesn't struggle to run the ports. They're enhanced and run better on that platform.
Then you have the Wii U struggling to run those ports at the same quality as the HD twins, despite people like you, in denial, believing the console to be much more powerful than the PS3 and 360. 

The PS4 has no problems running ports better than on older consoles. You're making problems up where there are none. All cross-gen games perform better on the PS4. The same can't be said of the Wii U. Which struggles to match the frame rate and on most occasion, picture quality of those found in the PS3 and 360 versions.

If the Wii U was as powerful as you believe it to be, those ports wouldn't have any problem running AT LEAST as well as on the HD twins. 


pff, ia m not denying anything, to the contrary, when we say that ps4 needs more power in order to run a game at the same resolution and framerate but wii u doesnt, we are denying the obvious

 

do the math

 

xbox 360 assesins creed 4 720p30fps

ps4 900p 30fps and later 180p 30fps

 

ps4 7.5x more powerful than xbox 360

720p 30fps to 1080p30fps requires about 2x more power and ps4 is 7.5x and still struggle to reach the 1080p, was only 900p before the patch

 

so, in order to run the game at the same resolution than 360 you would require 2x more power cause even the ps4 having 7.5x more power couldnt at first do something that only required 2x more power and still cant reach 60fps when it should

 

why?

beacuse is a port

and so the logic also applies to wii u

if a new system recieves a port from an older system and requires more power to run cause is a quick port, then why wii u wouldnt require more power and could do it with less?

 


Assassin's Creed 4 runs in 1080p on PS4. Not 900p. And it doesn't struggle to run at that resolution at all, at a locked 30fps.

You clearly have no reasonable explanation as to why the Wii U has a hard time handling cross-gen games. The games aren't emulated to run on the newest consoles. The codes are adapted for each of them. The fact is the Wii U has problems running those games with the same parameters (same resolution, same target frame rate) as those found on the PS3 and 360 versions despite being supposedly more powerful than them. While the PS4 and XBO have no problem running those games with improved visuals and performance.


again, put attention and read

http://www.eurogamer.net/articles/digitalfoundry-ps4-ac4-patch-analysed-in-depth

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here, enjoy

http://www.eurogamer.net/articles/digitalfoundry-ps4-ac4-patch-analysed-in-depth

 

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Ubisoft recently revealed that the PS4 version of Assassin's Creed 4 would gain an update shortly after the game's release, bumping up the rendering resolution from 900p to 1080p, along with some improved visual effects and a new anti-aliasing solution, with all of this possible via further optimisation work carried out after core development was completed. With the patch now available in the US, are we looking at a noticeable upgrade in visual quality, or a more modest refinement to the original, unpatched presentation?


We kick off with a 1080p head-to-head video showcasing a number of clips from the first hour of the game. On first impressions, the differences between running the game upscaled from 900p and natively in 1080p are actually quite subtle: there's a slight but noticeable boost in sharpness, and images appear a little more crisp, but nothing that immediately grabs you as amounting to anything approaching a sensational upgrade. The original 900p framebuffer is actually upscaled well to 1080p without introducing much in the way of unwanted artefacts, and the anti-aliasing solution in both versions helps to give the game a smooth appearance.

The fact that we aren't seeing any hiccups in smoothness is also rather interesting: it makes you wonder, if Ubisoft are hitting 30fps on such a consistent basis, just how fast would the game actually run on the PS4 hardware if it were not for the frame-rate cap? Sadly, this is something we're unlikely ever to find out, with the upcoming PC version looking like the only one capable of delivering a 60fps update while running at high definition resolutions.

"

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i am not telling this, is digital foundary and others

the agme was 900p and 30fps and later updated with a patch to 1080p but syill 30fps and only the pc version is 60fps

 

and again read

if the third parties are giving special tratment to wii u, wouldnt zombiu look better?

and its a ground up game so what the..

 

and again read

wii u gpu die size is about 96mm2 and already accounted the edram and other things like dsp and arm cores

redwood is 104mm2 but witha  precise photo like chipwors it could be like 94mm2

 

cant you fit 94mm2 in 96mm2?

redwood has 400 stream cores, 20 tmus and 8 rops, so obviously wii u could have the same cause are both made at 40nm, not to mention that if you remove tmus to have 16 you have sopace for more straem cores(tmus are many times bigger than stream cores) or for other customizations

 

is not just ports we are talking about, is the few third party support and the fact that no one is going to give special treatment to a system with poor sales and marketshare unless nintendo shows off the money

 

that and the examples with a powerful system like ps4 that even if capcable of doing 1080p60fps and the ports only goes 1080p30fps or 900p30fps as it was before the patch, the why wouldt the wii u ahve troubles?

is obvious that you require more powerful system for a port to work, and if it was emulation then even more

the ports are just adjusted to work on teh system, no to take profit of all the power behind it, no to mention as the article says wii u portsonly use 33watts, when if we take into account the true wattage peak of wii u thanks to the report of the DOE of USA, then there is like 18 watts left that games dont use, which means like 180gigaflops or so