You clearly have no reasonable explanation as to why the Wii U has a hard time handling cross-gen games. The games aren't emulated to run on the newest consoles. The codes are adapted for each of them. The fact is the Wii U has problems running those games with the same parameters (same resolution, same target frame rate) as those found on the PS3 and 360 versions despite being supposedly more powerful than them. While the PS4 and XBO have no problem running those games with improved visuals and performance.
again, put attention and read
Ubisoft recently revealed that the PS4 version of Assassin's Creed 4 would gain an update shortly after the game's release, bumping up the rendering resolution from 900p to 1080p, along with some improved visual effects and a new anti-aliasing solution, with all of this possible via further optimisation work carried out after core development was completed. With the patch now available in the US, are we looking at a noticeable upgrade in visual quality, or a more modest refinement to the original, unpatched presentation?
We kick off with a 1080p head-to-head video showcasing a number of clips from the first hour of the game. On first impressions, the differences between running the game upscaled from 900p and natively in 1080p are actually quite subtle: there's a slight but noticeable boost in sharpness, and images appear a little more crisp, but nothing that immediately grabs you as amounting to anything approaching a sensational upgrade. The original 900p framebuffer is actually upscaled well to 1080p without introducing much in the way of unwanted artefacts, and the anti-aliasing solution in both versions helps to give the game a smooth appearance.
The fact that we aren't seeing any hiccups in smoothness is also rather interesting: it makes you wonder, if Ubisoft are hitting 30fps on such a consistent basis, just how fast would the game actually run on the PS4 hardware if it were not for the frame-rate cap? Sadly, this is something we're unlikely ever to find out, with the upcoming PC version looking like the only one capable of delivering a 60fps update while running at high definition resolutions.
i am not telling this, is digital foundary and others
the agme was 900p and 30fps and later updated with a patch to 1080p but syill 30fps and only the pc version is 60fps
and again read
if the third parties are giving special tratment to wii u, wouldnt zombiu look better?
and its a ground up game so what the..
and again read
wii u gpu die size is about 96mm2 and already accounted the edram and other things like dsp and arm cores
redwood is 104mm2 but witha precise photo like chipwors it could be like 94mm2
cant you fit 94mm2 in 96mm2?
redwood has 400 stream cores, 20 tmus and 8 rops, so obviously wii u could have the same cause are both made at 40nm, not to mention that if you remove tmus to have 16 you have sopace for more straem cores(tmus are many times bigger than stream cores) or for other customizations
is not just ports we are talking about, is the few third party support and the fact that no one is going to give special treatment to a system with poor sales and marketshare unless nintendo shows off the money
that and the examples with a powerful system like ps4 that even if capcable of doing 1080p60fps and the ports only goes 1080p30fps or 900p30fps as it was before the patch, the why wouldt the wii u ahve troubles?
is obvious that you require more powerful system for a port to work, and if it was emulation then even more
the ports are just adjusted to work on teh system, no to take profit of all the power behind it, no to mention as the article says wii u portsonly use 33watts, when if we take into account the true wattage peak of wii u thanks to the report of the DOE of USA, then there is like 18 watts left that games dont use, which means like 180gigaflops or so